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How to Enable a Demo Slot

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Variants

Manage and activate Variants in your project by using the Unreal Editor's Variant Manager UI. First, make sure you have the Variant Manager plugin activated to enable this UI. Once you've done that you'll see the Variant Manager panel, which is divided into four columns. The left-hand column has the list of actors. To bind an Actor to a Variant, simply drag the Actor to the Variant in the left column. To unbind an Actor, right-click it in the list and choose Unbind from the context menu.

On the right-hand column you'll see the Values tab. Click on a property to view its saved value. You can also save the current value by clicking the right-hand side button. Variant will change the value that was recorded and store the updated value for the property. The value will not change in the Level Viewport, but it will be saved in your project. If mahjong ways 2 demo is activated the Variant will have the ability to call the functions that are available to the bound Actor.

Unlike the previous Variant Manager The Variant Manager can record properties that are exposed by Blueprints. These properties are then automatically bind to Actors. You can also bind the properties of your Actors to Variants. If the Variant is active, the property's capture value will be identical to that of the Variant. If the Variant is off the property's captured values won't get changed.

You'll also look at the constraints for the Variant you're currently working on in the Values panel. If your Variant is set at 150 percent BOM, as an example you'll see that the car's model has been set to 150 percent. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

Like other components in Unreal, Variants can be edited and added to the project. Once you've created the Variant and bind it to an Actor it is possible to use the Variant Manager in order to activate the Variant as well as modify the properties of the actor. To display the Variants within your interface, you can use thumbnail pictures.