We Dont Sell Blocks Exploring Minecrafts Commissioning Market

From Mozilla Foundation
Jump to: navigation, search

There has been a significant increase in videogames using the creation of content in game as their primary mode of play. While there is literature that has examined many aspects of these games, it is crucial to explore the potential ways to make money that be derived from their context. Our ethnographic research has revealed a vibrant market for commissioning in Minecraft's creative community. Our findings reveal three main players that comprise this market: the customers who have their own Minecraft servers as well as the contractors who handle the clients' orders of Minecraft maps and the developers who are responsible for the creation of these maps. Our research has shown that the product in question is not the game's content, as one would expect, but rather the service of creating it. These findings show that the Minecraft structure currently in place is influenced by commissioning - a well-organised process initiated and sustained only by the community of the game. They also challenge the notion that creating content in gaming environments is a free labor that is exploited only by the game's creators. Gaming