Serverproperties Minecraft Wiki

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The default server.properties file for Java Version.



server.properties is the file that stores all the settings for a multiplayer (Minecraft or Minecraft Traditional) server.



When enhancing server.properties, it is necessary that the identical construction as the unique is used, although the order of the lines is arbitrary. The text before the equal sign is the important thing, which should not be modified. don't even mess with me The textual content after the equal sign is the property's value, which might be edited. Strains that begin with # are comments - altering or removing these lines has no effect on the game.



After modifications are made to the server.properties file, the server must be restarted for them to take impact. Another choice is to use the /reload command in the server console or in-recreation, which will also allow adjustments to be reloaded.



If the server.properties file doesn't record all properties (equivalent to if a new model of the server provides new properties, or if the file doesn't exist), then on startup, the server rewrites the server.properties file with the new properties listed and set them to their default values.



The server.properties file is just a traditional text file with UTF-eight encoding, despite its extension, and might therefore be edited with any text editor equivalent to Notepad for Home windows, TextEdit for Mac, or nano and vim for Linux.



1 File location 1.1 Java Edition1.2 Bedrock Edition



2.1 Java Edition2.2 Bedrock Edition



3.1 Java Edition3.2 Bedrock Edition



File location



This file is robotically generated upon the first start of the server (if it doesn't exist).



Unix Unix/Mac



If the player starts it from their home listing (/residence/name) the server information are created in /home/title. Observe these pointers for ensuring that the server information are generated the place the player would anticipate them.



- Set aside an entire directory for all the server recordsdata. (Issues might get messy if the participant would not). - The participant's server.jar needs to be positioned right here.- It should be within the participant's executable $PATH- Be certain so as to add the execution permission to the startup script (chmod +x file_identify, or use a folder manager) - minecraft_server.sh



This file is downloaded with bedrock_server.exe



These are the default settings for a newly installed Minecraft server:



Default as of 22w11a.



Default as of 1.18.32.02.



Minecraft server properties



With allow-flight enabled, griefers might grow to be more widespread, as a result of it makes their work easier. don't even mess with me In Creative mode, this has no impact.



If a legacy difficulty number is specified, it is silently transformed to a problem title.



In order for enabling JMX on the Java runtime you additionally want so as to add a couple of JVM flags to the startup as documented right here.



- It's not beneficial to expose RCON to the Internet, as a result of RCON protocol transfers the whole lot with out encryption. Everything (including RCON password) communicated between the RCON server and consumer might be leaked to someone listening in in your connection.If set to false, it can suppress replies from clients. This implies it's going to appear as offline, but will nonetheless accept connections.



When this option is enabled, users who will not be current on the whitelist (if it's enabled) get kicked from the server after the server reloads the whitelist file.



See permission level for the details on the four levels.



If a legacy gamemode number is specified, it is silently converted to a gamemode identify.



Word: Dungeons nonetheless generate if this is ready to false.



Escaping ":" is required when utilizing a world preset ID, and the vanilla world preset ID's namespace (minecraft:) will be omitted.



Examples:



- Setting max-world-measurement to a thousand allows the player to have a 2000×2000 world border.- Setting max-world-measurement to 4000 gives the player an 8000×8000 world border.- The MOTD supports color and formatting codes.- The MOTD helps particular characters, reminiscent of "♥". Nonetheless, such characters should be converted to escaped Unicode kind. A web-based converter may be discovered right here.- If the MOTD is over 59 characters, the server checklist might report a communication error.Be aware: The Ethernet spec requires that packets less than 64 bytes turn out to be padded to sixty four bytes. Thus, setting a worth lower than 64 is probably not useful. It is usually not really useful to exceed the MTU, sometimes 1500 bytes.



Click on WindowEnchant MerchandiseUpdate SignParticipant DiggingParticipant Block PlacementHeld Item ChangeAnimation (swing arm)Entity ActionConsumer StatusChat MessageUse EntityBe aware: Oblique injury sources spawned by gamers (resembling lava, fireplace, TNT and to some extent water, sand and gravel) still deal damage to different gamers.



Be aware that (in some variations earlier than 1.15.2), the ":" and "=" characters must be escaped with a backslash (\), e.g. http\://somedomain.com/somepack.zip?someparam\=somevalue



The useful resource pack might not have a larger file size than 250 MiB (Before 1.18: 100 MiB (≈ 100.Eight MB)) (Before 1.15: 50 MiB (≈ 50.Four MB)). Be aware that obtain success or failure is logged by the shopper, and not by the server.



Optional, adds a customized message to be shown on resource pack immediate when require-resource-pack is used.



Expects chat element syntax, can contain a number of strains.



Word: If the useful resource pack is any totally different, a yellow message "Invalid sha1 for useful resource-pack-sha1" seems in the console when the server begins. Resulting from the character of hash functions, errors have a tiny likelihood of occurring, so this consequence has no effect.



This setting has no impact if difficulty = zero (peaceful). If problem will not be = 0, a monster can still spawn from a spawner.



If the participant has major lag, it is strongly recommended to turn this off/set to false.



10 is the default/beneficial. If the player has main lag, this value is really useful to be diminished.



With a whitelist enabled, customers not on the whitelist can not join. Meant for personal servers, comparable to these for real-life buddies or strangers rigorously selected via an software process, for example.



Observe: Ops are mechanically whitelisted, and there is no want to add them to the whitelist.



peaceful (0)



simple (1)



regular (2)



exhausting (3)



Values correlate to the integer gamemodes as follows:



survival (0)



creative (1)



journey (2)



Minecraft Basic server properties



Observe: If set greater than 3, it is changed again to 3.



- A single line of text. Characters similar to ' (apostrophe) could have to be escaped by including a backslash before them.