New Minecraft EULA Exclusions Created To Clarify Monetization

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The fact that Minecraft users can run their own servers has always been an edged sword. A low-res, blocky sword yes, but a sharp one on both sides. These servers allow users to do almost anything they like which is fantastic. However, there are times when these players break the rules of the EULA and could put Mojang in serious trouble.



"Some privately-owned Minecraft servers charge for in-game items like the xp boost, or access to specific game modes. Some of them even charge a significant amount," Minecraft creator Markus "Notch" Persson wrote in a new blog post yesterday. "I do not know how many emails I have received from parents who want their money back, which was a hundred dollars that their child paid for an item package on a server we don't control."



To protect itself from the possibility of such charges in the future, Mojang has created new rules on the monetization of. The rules have been detailed on Mojang's site, but what they mean is that there will be fewer restrictions when it comes to selling and creating in-game items and other goods that are monetized. Be sure to inform with your customers that you're not Mojang and don't offer items that affect gameplay and don't charge real money for in-game money.



Oh, and one last thing, a direct message from Persson: "Herobrine is not real please stop asking." minecraft servers [Image: Mojang]