Minecrafts Raytracing Beta Launches On PC This Week

From Mozilla Foundation
Jump to: navigation, search

Ten years have passed since its launch and Minecraft continues to be one of the most loved games of the present - now, it's getting a revamp with Ray Tracing. This is the ultimate in gaming graphics. It simulates the physical behavior and light to give games high-quality cinematic rendering.



NVIDIA first revealed that it was working on these realistic graphics for Minecraft last year , and now they'll be rolling out to Windows players on April 16th. Haters gonna hate The beta version is currently in beta. It will include the familiar Minecraft single-player experience that includes shadows and reflections ray-traced by rays as well as lighting and custom realistic materials. Six brand new RTX worlds have been designed by members of the community. These include Aquatic Adventure and Imagination Island, as well as Neon District. They are free for Minecraft Windows 10 gamers who use the Minecraft Marketplace.



The visually-focused release also includes physically-based rendering (PBR). This means that surfaces appear more realistic regardless of whether they are rough matte stone or glossy smooth Ice. NVIDIA's NVIDIA DLSS 2.0 is available to help in the heavy lifting to power all this. This new version of NVIDIA's AI upscaler utilizes RTX tensor cores to take a lower-res image and upscale it to your desired resolution, which is said to do a much better job than the first version that launched alongside NVIDIA's RTX cards.



Of course, since it is in beta, you can expect some issues to arise at this point. The beta doesn't include some features, such as multiplayer realms or third-party servers, or cross-play. Haters gonna hate There are still a few design bugs and some dimensions haven't been optimized for Ray Tracing. In addition, banners are black and slime mobs have no face - the sort of things that will be sorted out in the coming days. The date has yet to be confirmed for official release - developers hope to get feedback from the community on the beta release first.